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AsGryffynn said:
DonFerrari said:
AsGryffynn said:
DonFerrari said:
AsGryffynn said:

Hence why I provided low to high end estimates. I am sure it wasn't the huge over the top numbers some of us seem to believe, but I am sure 20 percent was too low for a launch title everyone and their mother was trying to obtain before the release date. Not to mention it aligns rather well with my Ori estimates...

http://steamspy.com/app/261570

It is inconceivable it sold better on PC, since the game has more outputs on the XONE and all Xbox One and PC games sell better on the former. In other words, right now, it is over 450,000+ and odds are, past the million mark now. At 33 percent, digital sales hover around 600,000 downloads and if my Ori estimates were right back then (roughly the current PC estimates), then it fits with the MS claim that H5 was their best selling digital game...

Your low end is bigger than everything else we have seem by 70% ... and how Ori that is a digital game basically have to do with this?

Anyway way the only reason I see people trying to put very high digital attach ratios to this title is to make it seem bigger sales numbers and look like the game didn't underperformed. But seeing how much it dropped in NPD, no matter how much we push exceptional digital sales the franchise have sold a lot less than what was predicted in OP.

33 percent is higher than what you have, unless you're sticking with the 20 percent average, I don't see how...

As for the digital sales of Ori, it has a lot... Halo 5 outsold the digital only IP in XBL. Since Xbox One numbers are higher for the XONE than they are for PC, this shows that Ori and the Blind Forest sold at least 450,000+ downloads in XBL and Halo 5 outdid that.

As for it underperforming... beneath anyone's expectations? Yes. Beneath the average? No. Shall I remind you that Halo 4 had an audience nearly 6 times the size and it relied on that to sell the same number as three, Reach and ODST?

If someone's to blame, it's 343. I myself separated them from Bungie. They are new guys and are not used to dealing with Halo, so I expect a rebound soon. If there's none, then the series died and it's ossified. Time for a reboot...

33% is 60% higher than the ceiling we saw from destiny and we have no real info to tell it on LTD.

How can we be sure that Ori sold more on X1 than on PC? And 450k of Halo 5 (which does include the bundled codes) is a lot different than the 1M+ direct sells on XBL that some are trying to push.

Halo 3 had less of a install base and still outsold Halo 5 more than 2:1, install base isn't everything for a solid and established IP. Halo 1-4 sales have a consistency that Halo 5 falls well under.

And yes 343 and missuse (several revamps, packs, etc made it almost a yearly franchise) are to blame.

Out of curiosity, what was Destiny's ceiling... for the Xbox One?

How can we? Precedent. It seems to happen more often than not. That Ori sold better in PC or Steam is a rarity in and on itself. Look at Titanfall, Ryse, D4, Dead Rising 3... all of them on SteamSpy and all of them with half the XONE sales at most... Even the physical Titanfall fell short of the XBO version.

Well, I am not pushing for 1M+ sales. My estimate is around 550,000-600,000+ and it ties in neatly with the above average 33 percent digital sales rate I had, since the preloading incentive translated into more people than normal downloading the game...

As for Halo 3, are you really comparing the end of an arc created by Bungie to the middle point of one created by 343i? Please, no game will ever outsell Halo 3.

Honestly, the best comparisons are ALL HALOS but Halo 3. After all, Halo 1 was the original and the second only performed better with more players and no digital sales. Halo 4 performed as well as Halo 3 on an 81M+ audience. How are you expecting Halo 5 to cope with either of them when they were either the new game that revolutionized shooters, the sequel to said game or on a larger audience? Adjusted for audience differences (or alternatively, what if Halo 4 had released on only 20 million Xbox 360s) the game outperformed Halo 4. This is hardly rule bending. I am just telling you to bear the circumstances surrounding all games in mind.

I agree with 343i not faring well though. It will take a while for them to take up Bungie's mantle and take the IP in their own direction...

 

You Cannot Underestimate the power of Origin, because this site can have Sales numbers in the same level or even better than Steam.

TitanFall, were give for free on Origin, and had 5EU$ sales on Xbox Store, you Cannot compare a game that had a Stupid Low price Sales, or a Indie game that already have a Low price, to make a % of Digital Attach rate for a Console, Go sell BloodBorne, for 5EU$ and see if it dont Surpass 10 Millions of sales (they Said "Players" dont know if also 10 Millions are via EA Acess).

and how you Know how Ori and the Blind Florest sold ?, they only said the game was Profitable in the First Week (for the Publisher Microsoft) , Rocket League was not a 2 Millions Budget game ?, so i dont see Ori, being anywhere more than 4 Millions, the game is Digital Only, and the Plataform that Launched was of the Publisher, so 100% of the Money of the Xbox Version, were in Microsoft's hands, and 70% of the Pc Version, were on Microsoft's hands, if the game sold.

 

Even if Microsoft, paid 100% of the game, just 200K-250K, from Pc, and Xbox One, together already would be anought to turn into a Profit, and if the game have the Same Budget of Rocket League, so 100k-125k, already would be Enought for a Profit, and if Microsoft, did not Fully paid the game so they would need even less sales to have Profit from the game, Microsoft, is not Clear with Sale Numbers, they just Claim the Numbers that can make They  Seems like "We Win", Like this "We sell Really bad this week, but last week we did worse, so lets use the Increase % that we get from last week to Now, dont use the Actual Numbers and PR, that we Increase our sales  up 70% from Past Sales".