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Aeolus451 said:

In short, nintendo is not that good at making home consoles and the handheld market is skrinking. What's keeping people from playing (and buying) nintendo's games is that people have to buy it's home console which they often don't. If nintendo makes their games available to consoles, pc and mobile, their would sell very well and it's brand would expand without them having to invest in hardware for the games.

Why - with the exception of mainstream titles like Mario Kart Wii and 2D Platformers - did these games get boosts on the Wii? Practically every family in the U.S and Japan had one, so it would make sense that there wasn't a userbase issue. Why did Metroid Prime 3 sell less than Prime 1 and Prime 2 on GameCube? Why did Zelda Twilight Princess, a high selling Zelda title, sell less than Ocarina of Time? The reason most people don't buy Nintendo games isn't because they can't. It is because they don't appeal to them. That is why they don't buy a Wii U despite it having a decent library of Nintendo games at this point that can sate most fans of theirs. 

For example, do you think people on IOS and Android are going to spend $40 on a Pokemon game when they can play Red/Blue for free with an emulator? If they don't alraedy buy 3DS's for Pokemon why would they spend $40 on a Pokemon game versus <$10 for practically every other mobile game? How successful has Final Fantasy been on mobile platforms with the $20 price-point of their ports, for example? Sure sales might be up if they lowered the price to $20, but the quality of the game will be worst and the 50% less revenue per copy (even less with licensing fees) would require double the sales. Nintendo could sell only 30 million handhelds, and still be guaranteed that 10-20 million people will buy their Pokemon games, because the demographics align so well.  They aren't guaranteed 20-40 million on mobile, however. 

For these reasons, the userbase claim is overstated.