Bodhesatva said:
Uh, absolutely, I'm aware that these books have theme and meaning underlying the daily actions. But the books -- just like the Sims -- detail everyday activity, just as the Sims does. Saying "but the books have more in between the lines!" does absolutely nothing to change the fact that both the books and The Sims have the same things on the lines. And if I'm asking for interactive movies, you're asking for interactive movies, as well. How are Halo or Gears of War all that different from StarShip Troopers? Because you actually press the buttons and make the decision when to kill stuff. That's it, really. Similarly, dialogue doesn't have to follow some pre-formed plan. We can already make games that have flexible, variant responses to conversation -- just look at the Sims, or Civilization. And yes, I agree that obstacles don't have to be killing people; but it just so happens that in Gears of War, God of War, Killzone et. al, that is PRECISELY what the obstacles are, without fail. |
If you're gonna go ahead and say that pressing a button to make your character carry out actions is an interactive movie then there are literally no character based games and that's totally wrong.
Also, convincing me that the sims is similar somehow to those books because it also deals with the day to day is a pretty light argument in that this is a very shallow similarity in the way that I can claim oh Halo is similar to the Illiad because there are two sides fighting each other...
Makes no sense really. Also the use of killing to clear away obstacles in games is definitely very common and it would be good to see more variety in that.
Thanks to Blacksaber for the sig!