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Fuzzmosis said:
And it's fairly easy.

Civilization: Religion is a tool, applying bonuses/penalties for using and converting agents against enemies etc.

FFX: The religion of Yevon and it's interactions with the world and Sin drive the entire god damn storyline. I don't think it's possible to not note the power they give religion and the good and the bad it drives in people if you've actually played the game.

Well that was what I meant, it is the theme. Like WW2 themes were you kill nazis or allied forces. It doesn't "deal" with WW2. It is just its theme. You didn't deal with religion and what difference it makes. Basicly what you said about religion in Civ is true, but that is the whole object of the game.