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ckmlb said:
Bodhesatva said:
ckmlb said:
Bodhesatva said:
ckmlb said:
It might have been kiddie playing video games years ago when the older generations were non gamers, but now the average age of the person playing Halo is not in the low teens and it will go further and further up as gamers grow up and there are more of them in the coming generations.

To somehow tell me that violent video games are immature is pretty baseless as violence is probably the topic that has most interested man throughout the ages and engaging in simulated violence does not make it automatically less than playing a strategy game.

Here's another task for you, Ckmlb:

Go find me any movie or book, ever, that has been canonized and deals with a super spy killing hundreds of bad guys. Any one. Or heck, how about a super soldier killing hundreds of space aliens? Or a World War II soldier killing hundreds of Nazis?

 


That's the game element of the equation. Do you expect the game to have one enemy or something and that you go and kill some guy then it would either be really short or not a game but an interactive movie. For it to be a game there has to be levels, enemies, obstacles, challenges.

You really think this proves your point? You do know that a game revolves around a player going around interacting with others.

Also here's a task for you:

Find me a book that canonizes someone creating a bunch of characters and putting them in a house and making them do daily things (sims) or that canonizes a brain teaser. Does this prove my point? NO.

You have this idea that what is artistic is only what was handed down to us as art from past generations. I'm sure the best movies now would have never been considered art in the old narrow definition.


There ABSOLUTELY are canonized works that focus on the same things the Sims does: everyday, normal activities. Here are several:

Annie Hall
In the Company Of Men
Straight Story

And books:

Confederacy of Dunces
Brothers Karamazov
Emma

I'm sure I could think of dozens more. And as I've already stated, games CLEARLY do not have to include such action. Yes, absolutely, games could have one killing/death in the entire game. You act like there's nothing else to fill a game with. How about more mature dialogue? Psychological tension? How about diplomacy, a la Civilization? Or heck, even washing dishes, a la "The Sims?"

 


How do you fill up the rest of the game if you are after one person. What you are asking is an interactive movie. Also obstacles don't have to be killing stuff you know. Any obstacles that come between you and the rest of the game.

Also if you think those books are focused on the day to day and aren't meat to convey hundreds of other things then you are definitely wrong. If you think of it that way then any book has day to day activities occuring in it, is that the point of the book? NO.


Uh, absolutely, I'm aware that these books have theme and meaning underlying the daily actions. But the books -- just like the Sims -- detail everyday activity, just as the Sims does. Saying "but the books have more in between the lines!" does absolutely nothing to change the fact that both the books and The Sims have the same things on the lines.

And if I'm asking for interactive movies, you're asking for interactive movies, as well. How are Halo or Gears of War all that different from StarShip Troopers? Because you actually press the buttons and make the decision when to kill stuff. That's it, really.

Similarly, dialogue doesn't have to follow some pre-formed plan. We can already make games that have flexible, variant responses to conversation -- just look at the Sims, or Civilization. And yes, I agree that obstacles don't have to be killing people; but it just so happens that in Gears of War, God of War, Killzone et. al, that is PRECISELY what the obstacles are, without fail. 



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