AsGryffynn said:
33 percent is higher than what you have, unless you're sticking with the 20 percent average, I don't see how... As for the digital sales of Ori, it has a lot... Halo 5 outsold the digital only IP in XBL. Since Xbox One numbers are higher for the XONE than they are for PC, this shows that Ori and the Blind Forest sold at least 450,000+ downloads in XBL and Halo 5 outdid that. As for it underperforming... beneath anyone's expectations? Yes. Beneath the average? No. Shall I remind you that Halo 4 had an audience nearly 6 times the size and it relied on that to sell the same number as three, Reach and ODST? If someone's to blame, it's 343. I myself separated them from Bungie. They are new guys and are not used to dealing with Halo, so I expect a rebound soon. If there's none, then the series died and it's ossified. Time for a reboot... |
33% is 60% higher than the ceiling we saw from destiny and we have no real info to tell it on LTD.
How can we be sure that Ori sold more on X1 than on PC? And 450k of Halo 5 (which does include the bundled codes) is a lot different than the 1M+ direct sells on XBL that some are trying to push.
Halo 3 had less of a install base and still outsold Halo 5 more than 2:1, install base isn't everything for a solid and established IP. Halo 1-4 sales have a consistency that Halo 5 falls well under.
And yes 343 and missuse (several revamps, packs, etc made it almost a yearly franchise) are to blame.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."