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Bodhesatva said:
ckmlb said:
It might have been kiddie playing video games years ago when the older generations were non gamers, but now the average age of the person playing Halo is not in the low teens and it will go further and further up as gamers grow up and there are more of them in the coming generations.

To somehow tell me that violent video games are immature is pretty baseless as violence is probably the topic that has most interested man throughout the ages and engaging in simulated violence does not make it automatically less than playing a strategy game.

Here's another task for you, Ckmlb:

Go find me any movie or book, ever, that has been canonized and deals with a super spy killing hundreds of bad guys. Any one. Or heck, how about a super soldier killing hundreds of space aliens? Or a World War II soldier killing hundreds of Nazis?

 


 That's the game element of the equation. Do you expect the game to have one enemy or something and that you go and kill some guy then it would either be really short or not a game but an interactive movie. For it to be a game there has to be levels, enemies, obstacles, challenges. 

You really think this proves your point? You do know that a game revolves around a player going around interacting with others.

Also here's a task for you:

Find me a book that canonizes someone creating a bunch of characters and putting them in a house and making them do daily things (sims) or that canonizes a brain teaser. Does this prove my point? NO.

You have this idea that what is artistic is only what was handed down to us as art from past generations. I'm sure the best movies now would have never been considered art in the old narrow definition.



Thanks to Blacksaber for the sig!