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Chris Hu said:
DonFerrari said:
Chris Hu said:

Attach rate is actually a better measure of a games success then copies sold.

So GT5 is the biggest success on the franchise and the prologue at the time launched would trump all?

I still think the first two are the most successful in the franchise since neither one had any bundles.  Also GT 5 Prologue had a really slow start it only sold 217K units in its first 10 weeks.  But Considering it was probably one of the least expensive GT games to make since its launched with very little condent and didn't get a lot of extra condent via DLC it was probably the most profitable GT game.

From what I remember (they said GT5P was made to fund GT5) GT5 sales were basically pure profit. But you need to choose what is your metric for success, because you changed from attach rate to unbundled sales (that we can't measure bundled quantity)) and them to profitability.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."