By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AsGryffynn said:
DonFerrari said:
tabbi said:

as i said i just used some easy to calculte number to show the pattern
but it does nott matter, if the dd attachrate for one region is some % higher or lower. it does not chance the math. just the numbers. same goes for the % installbase by each region.

you could use whatever numbers you want as your own reasonable estimates and the % overall digital attrachte will not change by more than 2 or 3%
but this is only good for digital attachrates. digital tie ratios or overall digital sales are a different story. we would need more data we don't have to make any educated guess.

p.s this has nothing to do with a possible halo 5 digital attachrate. i don't know that number. no1 knows that number excpet microsoft

So you are just throwing numbers on the wind that end up putting attach ratio bigger for X1? ok. So it's just useless.

AsGryffynn said:
DonFerrari said:
AsGryffynn said:

Have you forgotten what we saw the last page? The link I provided said digital attach rates are up, not that physical sales are down. When you use both links, it paints the console and average picture. Both can allow us to infer the estimated attach rates of both.

You are still confusing a bigger number of people buying digital at least once with how much they buy against retail versions. The study doesn't come close to solving it.

No. Reconcile both. It paints a rough picture of who's more likely to buy a digital version of a game. It is not a fact, but it's the closest we can obtain until we have hard numbers for at least one digital XONE game (we have for UK Ori, but that's the UK, where they were at around 100,000 a few weeks after release).

My digital H5 estimates are at around 33 to 38 percent...

Ok, I can live with it being just guesswork and you assuming it is. Just strange that it would jump from average 10 and highest being on 20% to 38%, but ok.

Hence why I provided low to high end estimates. I am sure it wasn't the huge over the top numbers some of us seem to believe, but I am sure 20 percent was too low for a launch title everyone and their mother was trying to obtain before the release date. Not to mention it aligns rather well with my Ori estimates...

http://steamspy.com/app/261570

It is inconceivable it sold better on PC, since the game has more outputs on the XONE and all Xbox One and PC games sell better on the former. In other words, right now, it is over 450,000+ and odds are, past the million mark now. At 33 percent, digital sales hover around 600,000 downloads and if my Ori estimates were right back then (roughly the current PC estimates), then it fits with the MS claim that H5 was their best selling digital game...

Your low end is bigger than everything else we have seem by 70% ... and how Ori that is a digital game basically have to do with this?

Anyway way the only reason I see people trying to put very high digital attach ratios to this title is to make it seem bigger sales numbers and look like the game didn't underperformed. But seeing how much it dropped in NPD, no matter how much we push exceptional digital sales the franchise have sold a lot less than what was predicted in OP.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."