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curl-6 said:
freebs2 said:

The demographics are still the same as 5 year ago. Actually the audience who buys Minecraft, plays F2P games on PC and smarphones are the majority now. The way is see it, is Sony is doing so well becuase they had a clear idea of the target and they designed a console and content that was consistent with their expectations. Nintendo on the other hand didn't have a clear idea of which target they wanted to cater to, hence they made 2 consoles that didn't look too distant from their predecessor but added something, trying to attract more "hardcore" fanbases (a DS with 3D, a Wii with improved graphics and an exotic controller). As a result the target they were serving previously is looking elswere right now, but its not like poeple suddently started hating Mario.

The audience lost to F2P and phones are gone for good though, so the type of customers available to console sellers have changed.

In the console space, the crowd PS4 targets are the majority, and without that demographic, you cannot have a successful console.

There are no basis to say that the F2P crowd is "lost for good", at least not everyone. Of course I'm not expecting people who only played Brain Training on DS to buy another console anytime soon. But it is wrong to assume that anyone under the "casual" label has the same taste and acts the same way. The world is not black and white.

Also, it is wrong to assume that targets in the market are mutually exclusive one to another. A lot of people who plays Minecraft also plays games like call of duty as well as people who play on consoles also frequently play on smarphones as well.

Targets can be trasversal form one to another. If Nintendo wants to stay relevant they should aim to be trasversal, to offer something different that a certain % of console users, f2p players and former handheld users can find attractive.