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Cerebralbore101 said:
JRPGfan said:
I would make sure the console is designed with simple components, that will become cheaper over time.
I would drop the gamepad (so far havnt seen a good reason to keep it), and it jacks up the price of the console too much. I would go back to the Wii mote motion sensor design, and consider VR headsets in the future for it, if the console sells well enough.

Put money into hands, that develope a Super Mario RPG 2, and maybe a new Chrono trigger.

 

Yep. The gamepad goes for $150 at retail in Japan. If they had dropped the gamepad from the Wii U, they could have sold it for $200 easily at launch. Imagine how many more systems they would have sold. But noooOOOooo! They had to release an underpowered system at only fifty dollars less than the competition, which was a year away. The Wii U selling for $300 while the PS4/XB1 was $350 was ridiculous.

Everyone loved the wii motes (and with VR on the horrison it just makes so much sense).

It got alot of casuals on board.

By now those wii consoles are old, and those casuals need a new system.

Time to do a repeat of the Wii (200$ console, about as strong as the xbox).

 

What nintendo needs to do though then, is aim for really cheap VR headsets.

Im thinking like 149$ price range (even if its a gimpy lowres version compaired to what sony offers).

People wil buy it for the same reasons they bought the first wii, to experiance motion controlls, but this time it ll be for the VR (and ofc advertise the motion controller, and how it works in vr).

 

Wii fitness, a mario tennis game where you swing the mote, vr with motion controllers, along with showing a new galaxy 3, and chrono break/supermario rpg2. => best selling console ever again for nintendo.