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IIIIITHE1IIIII said:

Then it happened. Halo 2 was released and suddenly everything that made the original so great and so memorable was swept away in a heartbeat: Master Chief starts flying around in space, Sergeant Johnson apparently survived the explosion somehow, marines are few and far between, the mysterious Covenant aliens start talking English, electric guitars start making noises during combat situations, the bland and uninspired Brutes become the new primary enemy, the final boss battle lacks any sense of grandeur and the game ends in a painful cliffhanger. The series became just another generic science fiction movie with some admittedly still good but not legendary gameplay. It was not Halo anymore.

I am usually a very forgiving person, but the thing that Bungie and Microsoft did to Halo is something that I will never be able to forgive them for. Halo could have been so much more, but instead ended up as yet another attempt to appeal to the masses at the cost of the game's core.

Because of this, they have earned my eternal contempt.

I can't never really understand what people have against Halo 2. The rest I can understand gripes even if I think some criticisms are over the top.

For instance, 'Master Chief starts flying around in space'. Really, it is a space setting in an interplanetary war. Logically they are going to move between settings.

Johnson dieing at the end of HaloCE - I'm pretty sure that was a non-canon ending. Yes it was confusing that this got retconned but he accompanied you on every mission and always got killed. That was even more confusing.