BraLoD said:
Don't even try to reason, just stop here it's better for you. First comes one which examples are not even Sony developed games, then comes another where half the examples are Naughty Dog whoch already shows he is not even reading what is been written, and the other half is a hack and slash game and the other is a rpg game that is not evwn released yet. It's not worth, just move on. |
I read what was written, I just see no reason to exclude Naughty Dog.
Since when can a hack & slash game not be cinematic? The game tells a story the way a movie or tv show would. It has a fixed camera to increase the cinematic experience and it has quick time events to fill the game with action packed scenes like you see in movies. Take away Naughty Dog and Santa Monica Studios and you take away Sony's two best studios and you're left with almost nothing. Horizon also has a very action inspired combat system which comes across as very cinematic. The judge is still out on how the story will be told, but I'll bet it will be cinematic as well. Infamous also has cinematic combat and story telling. You could turn all these franchises into movies very easily. Good luck turning something like Zelda in a movie considering Link is a muted character and watching someone solve puzzles in a dungeon would be boring. The same goes for Metroid, it doesn't rely on voiced cutscenes to tell a story: you're playing as a silent protagonist on a hostile alien planet trying to survive on your own. It wouldn't translate into a very good movie (Metroid: Other M is the best example of that). You know which Sony games aren't cinematic? ICO and Shadow of the Colossus. They don't rely on fixed cameras, flashy combat sequences through quick time events, voiced cutscenes or any other technique that tries to convey cinematic experiences in games.
And if it's not worth your time yet you still responded then I guess your time is worthless.
"The strong do what they can and the weak suffer what they must" - Thoukydides







