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I have two unpopular opinions about 2 of the biggest franchises:

  1. GTA Online is pure garbage, it solely exists to get people to pay for Shark Cards with their real money. 99% of post-launch content doesn't add anything new which is fun, it's all re-skinned content which one can only afford by grinding like hell, glitching/cheating/hacking or paying with real cash, and even then it can be ridiculously expensive (the Yacht costs $99.99/€74,49 using real cash). GTA Online is over 2 years old and servers are still a shit show, disconnections and awful matchmaking (empty lobbies are a common thing) still affect a large part of the community and Rockstar hasn't event tried to fix it, instead they've been doing nothing but adding more re-skinned content.
  2. Call of Duty: Modern Warfare 2 has one of the worst, if not the worst Online Multiplayer of all time. The maps are fine, hit detection is fine, graphics are fine for a 2009 game, but the game was unbalanced to the point where it was impossible to play for a minute without getting fucked by some cheap, dumb shit. Commando, One Man Army, Quickscoping, Danger Close Noobtubing, Harrier-Chopper-Nuke, Marathon-Lightweight, Stopping Power, Last Stand, shit spawns, laserbeam weapons, Shotguns as Secondaries, Machine Pistol Secondaries with the power of Primaries, the introduction of dumb shit like the Claymore and Tactical Insertion and last but not least, no decent post-launch support. There's so much unbalanced, broken shit in this game that I sometimes wonder if Infinity Ward did it on purpose. It's truely insane how all of the shit I mentioned above made it past any stage of playtesting.