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spemanig said:

Considering the battle system XCX has, it could have and should have used an identical form of presentation. Instead, you have one button dedicated for zooming the camera, one lock on in which you can't rotate the camera or it stops locking on, a camera with too many customication options, and an extremely boring locking battles because the fight's camera work during them is boring and terrible at framing the action in an interesting way.

XCX didn't need stronger hardware for that. It needed better designers. The game is littered with issues like that.

Are you using the right analog trigger to lock on to body parts? The green symbol gets a red frame around it when you are locked on.



Platforms: Wii U, New 3DS, PS4, PC

currently playing: 
 -Yoshi's Wooly World 
 -Pokemon X
 -Fire Emblem Fates 

Zone: Europe (Germany)