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DakonBlackblade said:

I dont like the music itself, not just the sound design, I know this is 100% opinion but it just doesnt sound interesting at all, it doesnt anoy me but it could be much better. Its Ok tough my original concerns where the music wouldnt fit the moments they play (as in evoking the wrong emotions or faillingto evoke emotions, there is such a thing as out of place musics) and thats not the case.

I have a very wierd relation with this game, it does some amazing things on the one hand, but on the other it does some pretty dumb boring unexplainable things, more specificaly the mission structure is atrociously bad, plagued with fetch quests and MMO like tasks, and 99% of the quests/missions have some super shallow plots with no real emotions on them (wich is only acentuated by the total lack of facial expressions on the models). Also because they wanted to shove some retarded uneaded online down our throats we play a souless doll that isnt realy the main character, thats Elmas place, our character is just this bystadnder whos realy good at fighting and pilloting skells. And even the characters in the main plot have very little development, you enver realy conect to any of them.

Now the great things are obviously the amazing world that feels more alive than anything else I ever played, it completly craps on Fallouts 4 world that is build of repetitive interior enviroments you enter to shoot a couple of badies and actualy manages to feel more alive than even The Witchers 3 (wich is a jaw dropping well build world), it looks amazing, its awesome that youre on a lv 1 area and all of a suden this lv 98 tyrant just strolls by, its enormous and when you get a Skell they did an amazing job of changing the scale of things, you realy feel like youre pilloting a giant mech, sudenly everythign is a lot closer and you can reach places you never dreamed of reaching. Every tiny bit of progress you make feels earned, the combat system is top notch and exploring is just pure fun. Only critic I have about the world in this game is that the ecolog dont interact withim itself, Id love ot see a Grex hunting some of those ostritchs or a sud, and some of those giant creatures just showing up at random and start rampanging trough an area killing the samler ones, and other stuf liek that.

To resume how playing this game has been for me, every 5 minutes I get frustrated at least once cause I have to do some dumb fetch quest, facepalm at least once cause someone said a super badly written line of dialogue delivered wiht no emotion to further a totaly uninteresting plot, get amazed at least once by something I find on the world, enroll on at least 1 amazing combat against somethign thats probably too strong for me to beat but I try anyway and get a hughe grim in my face at least once when I walk past a mountain and said mountain steps up and attacks me. Id give this game a 7.5 but itd be the wierdest 7.5 I ever give cause I feel like the game is a 10 at times and a 1 at others.

 



So you don't like the soundtracks of Kill la Kill or Attack on Titan? I know it's opinion, when it comes to composition, Sawano is a much keener musician than any of the guys who worked on the original. The bolded is a sound design issue. Even the way the voice actors were directed is a sound disign issue. Sawano's soundtracks are meant to complement hyper-melodramatic acting and exadurated emotions. AKA

and

Almost everything in XCX is delivered in dryly and most of the situations the characters are put in don't merit the gravetas this type of soundtrack demands. Even during battle where these songs should shine they fall flat because the battle animations are so stiff and, more importantly, the voice clips are so tame. Sawano's soundtracks are meant to amplify emotions being portrayed, but there is rarely any emotions that are over the top enough to warrent such music. But that it's the soundtrack's fault. It's the game's. I actually think this soundtrack would have fit way better on the original XB than this one, where the story is frankly much more lively.

I want to see Sawano return for the next XB game, but only if they get a better sound designer and fix the presentation of everything. The only thing that's almost as bad as this game's sound design is its presentation. The camera functions terribly and snaps to the default without reason randomly. There are too few actual cutscenes, and to many instances of dialog where the player just stares at a group of immobile NPCs. Even XB was better in this regard. Animations for everything is incredebly stiff and awkward. I'd give the game a C+ or a B-, and I've been playing for over 80 hours. It has heart but there's too much done wrong. That being said, there's enough done right for me to be excited about the next one.