Bad:
All the drama and nonsence around Star Citizen - thou it actually helped their pledgemeter accelerate!?
Pathfinder Online was practically shut down, years before launch. Something quite similar seems to be happening to Everquest Next, thou silently (devs are smart enough to milk EQLM for a year or so longer, while telling nothing to the remaining, delusional fans).
Camelot Unchained delayed it's alpha (for couple days) then beta (for half a year!).
Revival likely won't even launch, the way their budget and team is going.
Smedley's "rape wish" tweet exchange with Lizzard Squad and all the blindness and bias people showed towards him, shocking.
Good:
Nostalrius launched showered by heavy rain of negative hype, just to became the biggest (and by huge margin) WoW server ever (that is, not just vanilla), breaking 10 000 concurent players maybe a month ago.
Return of Reckoning reached it's full concurent player capacity, couple months later finally introducing T3 after some delay. WAAAAAGH! <3
Crowfall's triumphant Kickstarter (coming out of nowhere), followed by surprisingly quick development and culminating into couple (so far) "most anticipated" titles in the end of the year.
Camelot Unchained FINALLY hired couple missing programmers (years passed waiting...) and announced beta for Q1 2016. halle-fkin-lujah!









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