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cyberninja45 said:
sc94597 said:
cyberninja45 said:
Now I only got this game a couple of days ago and I hope I am just playing the game wrong (because it hurts my eyes to read what the F*%K I am supposed to be doing) or maybe the game takes time to build up. But it seems so far that unlike xenoblade on wii where you are on an epic quest with alot of optional side quest, instead they just took the colony 6 rebuilding side quest and made it into a full fledge game with a multiplayer component. Now I hope I am completely wrong on that one but that what it seems like so far. If I am not wrong though this game just went from underwhelming to one of my biggest gaming disappoints ever.

I don't think the bolded is an accurate representation. 

Basically the story structure works like this: 

Story Missions progress the main plot, there are a few BIG plot twists (one at the end of Chapter 5 and a few towards the end of the game) here and there, but don't expect a fully contained epic like Xenoblade Chronicles. Having said that, the plot twists are good and worth playing for. The story picks up around Chapter 4. Borderline spoiler (nothing specific, but can affect how you experience the story) ahead: the game's ending heavily hints at sequels with a cliffhanger and there are MANY loose ends that still need to be tied up. This game is meant to create a setting which will be explored in sequels. 

Affinity missions develop the characters while providing some foreshadowing to plot twists and they are best thought of as filler episodes in a Japanese anime. Think of it like how you go on the quest to save JuJu in Xenoblade Chronicles. It wasn't that important to the main plot, but it developed characters. That is what these are like. There are many of these. In the middle chapters there are like two or three per story mission. You must do these to unlock future story missions. 

Normal Quests and Basic missions are meant for leveling and developing your various character traits. Normal missions have a small story segment, but aren't as develop as affinity missions. Basic missions are like the Colony 6 side-quest. There are many of these, but they aren't necessary. They are for people who like to mess with the RPG elements of the game and test out their characters new statistics.  

Besides the story, the gameplay gets MUCH better after the first ten hours or so. The bosses are a lot of fun to fight, and developing your character is enjoyable as well. 

 

How does the gameplay get better?

The first five to ten hours (first three chapters) are a very long tutorial pretty much. Most of the character development features are not accessible, either because you are too low level, don't have enough battle-points, or it just wasn't introduced yet. After chapter 3, you are able to freely explore any continent you want (which is very rewarding), choose your class type, gather collectibles, kill tyrants, gather miranium and money in more efficient ways , bolster your arms manufacturers and develop your gear, choose which characters you want in your party, do affinity missions which often have decent character stories, etc, etc. The world feels alive when you consider how many things there are that make your character yours, and the world has a lot of depth you can find by exploring it. Plus, until the end of chapter 5 you cannot use overdrive. And then after that you have skells and flight module to look forward to.  Each class upgrade also feels great and new, without discarding what you've already accomplished. The focus of this game is role-playing, and the more involved you get into the dozens of systems and the detail of the world the more enjoyment you'll get from these aspects. 

Basically the more you play the more involved you are with the world, in both gameplay and story.