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I'm getting a lump in my throat, and a subtle smile, while writing stories for some of these top games.

#7
The last game in the series played from an isometric viewpoint, before the series transitioned to a fully 3D polygon design. Also, it was only up to this game that the original creator had the reigns over gameplay design, which is heavily noticeable, due to the rights of the series being part of a purchase by a former hardware creator (though, a former hardware creator in name only I might add) afterwards.