Chazore said: Oh man I was waiting for some site to make an article on this and they finally have, going to make a thread on this sometime next week unless someone has plans to make it sometime themselves, it's up for grabs anyway =P. I do feel that it;s a worthy topic considering how devs are more recently abusing effects like DoF and Chromatic Aberration and the harm it can bring (loss of FPS/perf issues). http://www.pcgamer.com/six-terrible-graphical-effects-that-need-to-stop/ |
I completely agree on some of those effects but disagree on others
Motion blur in racing games and at high speed is ok, but it gets overused on other genres and, to be frank, sometimes it makes me dizzy, literally.
Chromatic aberration... well, the name already says that it's not a good thing, so I don't understand why they use it.
Film grain is a good asset if used properly, for example when you're reviving a flashback (either through a CGI cutscene or through some gameplay).
Depth of field should mostly be reserved for FPS games, and then, only when you are using the fine aim or your weapon.
One effect that is not mentioned in the article that was useless was the "Ubersampling" thing in The Witcher 2. It just made the game to look and run worse.
Please excuse my bad English.
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