Smeags said:
It is rather interesting how different the two games are from a design standpoint. Asylum is molded in the Metroid/Castlevania style (a large sprawling maze of corridors, enemies, and bosses) while City is crafted from a Zelda design (large open overworld with numerous "dungeons" sprinkled around to explore and fight bosses). Both are amazing games, but obviously they have their differences. |
Interesting comparison. It is indeed true that I prefer the Metroid level design and philosophy to Zelda's. Even if both those series are among my all time favourites.
You nailed it there.