potato_hamster said:
zorg1000 said:
I agree for the most part, I don't think we will see a Wii U level handheld along with a PS4 level console and expect them to share a library, to me that is unrealistic. When I say improved performance I'm only talking something similar to the N64 expansion pack that for the most part upressed games from 320x240 to 640x480 and sometimes increased frame rate and a few games had exclusive features that reguired it.
Also what do u feel are realistic price points for the devices u outlined above?
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It depends. If you're talking PS4 levels of performance on a handheld that will not be cheap. It would be slightly cheaper in console form because size, power and heat is less of a concern, but then the market dictates that handhelds can't really be as expensive as home consoles. That presents a challenge
However, Nintendo might not care, and release the console cheaper than the handheld. I wouldn't expect either of these form factors to be less than $200. If I were to hazard a guess (and this is not my forte), such a solution might be $229 for home, $249 for handheld, and $299 for handheld + base? Something like that might be competitive. If Nitendo wants to keep it traditional, they might eat the margin on the handheld, and make up for it on the console, and invert the price on both, so $229 for handheld, $249 for console, $299 for handheld + base, and sell the base for $100 separately?
Honestly I have no idea though. Blatant guess based on where I think they might need to price it, not based on where I think it should be to be successful.
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Sorry, I meant a Wii U level performance on a handheld, not PS4.