Lafiel said:
no, the PS4 handles the reprojection, from what I read it's a very fast GPGPU task that uses minimal processing time right before the frame is output and it's very different to how a TV adds in-between frames - a TV takes 2 frames and generates an image based on the differences (it's output before the 2nd of the 2 frames, but obviously has to wait for that 2nd frame to be received and for processing for the generated one to be done -> added lag), reprojection uses the last complete frame and adjusts it based on the latest tracking sensor data |
Ah that was old news. (The FRC unit effectively doubles the frame rate).
From the slides in this Neogaf thread it looks like it's indeed moved to the gpu.
https://www.youtube.com/watch?v=3RNbZpcfAhE
He only briefly mentions the psvr unit at 14:30. It's powerful, does a lot of heavy lifting, improving as we go. No info what it actually does. A true black box so far. But yeah 3D audio and extracting a tv screen image makes sense.
It sounds like reprojection is only moving the frame based on the latest head movement data after the frame is rendered. So the unit can still handle that and the optics distortion. Anyway it seems like they don't exactly know yet what it will do.







