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Mystro-Sama said:
Volterra_90 said:

It's marvelous. It's hard to master, as you have to look a fine way to combine your arts (they're like special attacks), and you have to pay attention to all your party's arts too. Also, you have to watch out your position, for example, you will deal more critics if you're behind the enemy, and some arts have some special effects depending on your position. It gets stale if you want, because you can change class in the middle of the game if you're getting bored. I think it's one, if not the best way to combine both turn based combat with real time combat.



 

Interesting... Can you dodge? And how different is mech combat?

Nah, it's similar to the combat system of a MMORPG like WoW. You have a cooldown for your arts, but not a way to dodge. It's, like I said, a mixture between turn based system and real time. Well, the main difference to me is that on foot your arts are dependant on your class, while with mechas, this depends on the weapon you buy. Each weapon has its art asigned, so you can make a lot of combinations building your skell.