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curl-6 said:

The vast majority of textures in the game are very high resolution. If you close enough, you can find weak textures even in PS4 games, on things you rush passed at high speed in normal gameplay.

Singled out screenshots, particularly with Miiverse's 480p limit, don't do the game's beauty justice in my opinion, nor would being projected so big. A lot of the artefacts visible in a screengrab aren't really noticeable when the frame is only on screen for 1/60th of a second. And 92" inch projection would make almost any Wii U game look muddy.

Image quality is certainly sub-optimal, but that's the price of pushing effects usually seen in PS4/Xbox One games in a Wii U title at 60fps. In technological terms, nothing else on Wii U can boast the graphical checklist that FRN can.

Sure, but that's what it is. A graphical checklist. Games that skimp on a stable framerate for a graphical checklist rightly get called out for it. I don't think FRN should get a pass cause it looks passable from a certain distance. Too much focus put on effects.