binary solo said:
It's strange that the game itself needed to be defended. I thought for the most part everyone was expecting a good game to be produced and it was just the exclusivity decision that people were hating on. In some cases it wasn't even the exclusivity decision that got the shit but rather the way MS/SE/CD handled the PR around the exclusivity deal. I know all the most heated arguments on VGC about RoTR were around whether or not the exclusivity was permanent or timed. Not whether the game would be good or rubbish. |
I thought that too. But every time something was released people said "Look at her animation!", " Look at that pop up ", " The enemy AI is horrible! ", " The graphics are average! ", " That guy just disappeared ", " She keeps using the same stealth kill animation "
It was like this game was being held to a higher standard than any other game. Almost no positive buzz. And if I did say something positive, I was met with the equivalent of "So you're going to see that one guy glitch out 7 minutes into this 10 minute video and pretend this game doesn't suck?"
I predicted high 80s or a low 90s Metacritic score and got attacked for it. It's all here in black and white on Vgchartz. No idea why it was so hated. But in the end, àll of the hate was for nothing because the game was never a threat to anyone. It didn't sell. :(
*edit* and pretty much every complaint was absent from the final game. My only gripe is that it's too serious and the story is rather bland. It looks and plays fantastically.








