Zekkyou said:
I can't comment on how good or bad Undertale is since I've not played it yet, but relative to the present day i don't actually think Mario 64 is that great. It was a significant step forward when it came out (and is ultimately still a good game), but now there are literally dozens of games from Nintendo alone that i'd rather play.
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When I go back and play 64, I feel like, "Why can't Nintendo make this any more?". Like there was a number of important game design lessons they understood then but then lost over Sunshine, Galaxy, 3D World, and other series too. Things like, "show story through gameplay, don't tell", and "get everything standing between the player and the game out of the way", and "you don't have to railroad the player past everything you designed, it's OK if some players never see all the secrets and tricks", and "games for kids can still be cool and scary with no hint of sweetness (Jolly Roger Bay)"







