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LordTheNightKnight said:

A couple questions for T, and if he can't answer, we'll understand.

1. Is this the Unreal 3 engine or something else.

2. The faces seem to be more cartoony. Was this an artistic decision to avoid the uncanny valley (which I would say is working).

Not a question, I just hope the Wii version also has some work put into making it nice, since we're seeing developers looking at the Wii as more than just a PS2/GC with waggle.

EDIT: Forgot question 3. Is there a penatly for crossing the streams (unless you're supposed to).


  1.  It's the Infernal Engine (our in house engine) that has our own physics engine, Velocity.  At the moment, our physics engine blows the pants off Havoc and Agia (forgot how to spell it).  In the Gametrailers episode you see the level where we have 1000+ physics objects flying around).  Other than that, it's just a really nice engine.  I mainly love it because it gives scripters A LOT of power. 
  2. I think that just might be the art style the artists were going for and the quality of the above video.  The game is photo realistic but because of the ghosts it does have some style to it.
  3. I haven't seen much of the Wii version so not sure how it's going (assume it's going well).  I know it's very highly stylized, it's built for the Wii first, and multiplayer is the focus but beyond that I can't tell you anything.
  4. You'll have to wait and see for crossing the streams.