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curl-6 said:

If you're gaming on a projector at 92" I can see why you'd place a premium on image quality.

I was calling it a graphical showcase based more on the game's technological makeup rather than its visual appeal when blown up to that size.

True, but should some base image quality not be part of a graphical showcase. Is AC Unity the best graphical showcase this gen for its advanced lighting techniques? You can make a real time ray traced game running at 320x200 or 10fps, is that then the best graphical showcase?
Imo they sacrificed too much image quality to make it the best graphical showcase.
I would showcase / show off MK8 on a projector which looks very good upscaled, not fast racing neo.

Goodnightmoon said:
SvennoJ said:

 pixelated 640x720. 22% of Wipeout HD's resolution 6 years ago.

That has been updated on Digital Foundry, is not 640X720

UPDATE 14/12/15 5:20pm: After spending more time with the game, we wanted to clarify the issue of rendering resolution in Fast Racing Neo. While results as low as 640x720 are possible, and evident in many of our examples, it doesn't tell the whole story. The game operates at 1280x720 with a re-projection technique not completely unlike that of Killzone Shadow Fall's multiplayer mode.

Here, though, the re-projection technique is most effective on edges composed against areas with proper depth buffer information. As the skybox used in the game lacks any z-buffer entries, polygon edges contrasted against this area of the screen cannot be effectively reconstructed. It is this type of scenario that produces lower resolution results evident in some of the screen captures.

Basically, the apparent resolution of an edge depends on where it falls within the image. Edges of geometry placed against other objects within the world can actually appear to operate with a width of 1280. Yet, when contrasted against the skybox, these edges lose information and instead appear to operate with half the pixels. The end result is sharper image quality than 640x720 could allow but not quite as clean as a native 1280x720 either. It's good middle ground for the game that makes the smooth frame-rate possible.

Unfortunately I'm looking towards the horizon to see where the track is going to go later. It works better in KZ SF as you move around relatively slow and often stop to check the surroundings. It still looks far less sharp than singleplayer. In FRN you always move at breakneck speed, exemplified by stretching the image out on boost. It gives it a very low res and less than 60fps feel.

Anyway it's fun, fast, great sense of speed. Just not all that pretty in motion. The poll seems to agree :)