curl-6 said:
I haven't had a problem seeing where I'm going while playing. As for WipeOut HD, it uses a dynamic framebuffer setup that drops well below 1920x1080 when the engine is under load. It also screen tears and has much, much simply textures and shaders than FRN. FRN is only 640x720 in the same way that Killzone Shadowfall's multiplayer is 960x1080. The final framebuffer in both cases is reconstructed to native resolution, while interlacing one axis. The image is not actually 640 pixels wide. |
Yes I know. However wipeout without weapons, I don't see any drops. The shaders are a lot more simple (it has excellent anisotropic filtering though) but I can always clearly see the track in the distance. The reconstructed frame buffer of FRN makes it look less smooth (fps wise) and more pixelated when looking at the distant track while boosting. I played them both after one another today, FRN flashy but messy, Wipout HD clear and stable.
It's cool racing through the rainstorm in FRN, I just wish it looked a bit more solid.
Anyway KZ SF got plenty flack for 960x1080 covered by heavy motion blur. Reconstructing even and odd frames in a game that moves 100 times faster is an odd decision.