RolStoppable said:
Yeah, that one was rubbish. So unfair that you can't walk past such an enemy. Okay, they are sensitive to sound, but that you can't even sneak by sucks. When I cleared it, I flew in with a skell from above and picked up the item by landing on the alcove. On the flipside, you get seven star animal retrieval missions and just have to run to some point without any encounters. Another thing that is annoying is that some low-level enemies don't stop reacting to you. There's that cave on the west side of Oblivia where I had to go to pick up some collectibles and I had to fight those pricks several times. |
I died about five times doing that welcome back conner quest every time they would lock on a fraction of a second before pickup . I ended up succeeding by doing the usual come up over the cliff, but then I walked slowly at a slight angle to keep as far away as possible whilst still nearing the red target and managed to pick it up a fraction of a second before I was spotted then simply jumped to safety over the cliff , it was night time so that may have had some effect but exactly what I'm not to sure since the success was my second attempt at night.
The thing that puzzles me is why ? they obviously set it up to be like that , maybe it was there to remind people to try different tactics to achieve your goal other than combat , if that was the point it did a poor job of teaching us ,then again considering how much of the game design is counter intuative it shouldn't be a surprise, dissapointing yes because you cannot but notice how much better the game flow would be with a few simplifications , but surprising no.
Research shows Video games help make you smarter, so why am I an idiot