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RolStoppable said:
noname2200 said:
RolStoppable said:

What's annoying is that the displayed difficulty doesn't match the actual difficulty. At times you get something like a level 50 tyrant with six stars and a level 30 tyrant with seven stars. The former is obviously challenging while the latter goes down after a few attacks.

I enjoy the two star retrieval mission I got at level 10. It involves retrieving a red collectible from a small alcove that's guarded by a level 50 monster who activates when you get close it. I did not beat that mission for a long, long time.

Yeah, that one was rubbish. So unfair that you can't walk past such an enemy. Okay, they are sensitive to sound, but that you can't even sneak by sucks. When I cleared it, I flew in with a skell from above and picked up the item by landing on the alcove. On the flipside, you get seven star animal retrieval missions and just have to run to some point without any encounters.

Another thing that is annoying is that some low-level enemies don't stop reacting to you. There's that cave on the west side of Oblivia where I had to go to pick up some collectibles and I had to fight those pricks several times.

I died about five times doing that welcome back conner quest every time they would lock on a fraction of a second before pickup  . I ended  up succeeding by doing the usual come up over the cliff,  but then I walked slowly at a slight angle to keep as far away as possible whilst still nearing the red target and managed to pick it up a fraction of a second before I was spotted then simply jumped to safety over the cliff , it was night time so that may have had some effect but exactly what I'm not to sure since the success was my second attempt at night.

The thing that puzzles me is why ? they obviously set it up to be like that , maybe it was there to remind people to try different tactics to achieve your goal other than combat , if  that was the point it did a poor job of teaching us ,then again considering how much of the game design  is counter intuative it shouldn't be a surprise, dissapointing yes because  you cannot but notice how much better the  game flow would be with a few simplifications , but surprising no.





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