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JEMC said:
WolfpackN64 said:
JEMC said:
WolfpackN64 said:
No, because its a propriatary piece of soctware and Vulkan is also just around the corner.

And so was DX11 while OpenGL was open, and that didn't stop DX11 to be the most used of both solutions.

I'm still keeping my hopes up that Vulkan and OpenGL will end DX one day.

 

That will depend on the devs and which one is earier to use, that's why DX11 won. Now, with more games being ported to Linux and even MacOS, things could change but, as the table that Conina has posted shows, it doesn't look promising.

I've seen the list of games on steam that work on Mac OSX and Linux expand signicantly over the past few years. But I'm afraid many were ported over on anticipation of Steam OS and the lukewarm perception of that OS might slow this trend down. If not, Vulkan might help improve the Steam OS performance significantly, and when developers can choose to devlop on DX12 and port it over to Mac and Linux or use Vulkan and have minimal problems with porting the games, Vulkan might win in the end (note the "might).