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curl-6 said:

You lost track of the original point; that making a game in 2 years was much easier back in the 5th gen compared to on PS3/360/Wii U.

There is no contradiction; 3 years would be acceptable for a total production cycle, but Skyward Sword's total was 5 years, not 3, and nothing about the finished game justfies that.



 


According to whom yourself whose not a developer? The game easily jusitfies it for many other people a game's end product is all that matters, the 360 era had the luxury of premade engines like the one used by Darksiders, for games like Zelda these engines are problematic.