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'The Legend of Zelda: Majora's Mask' was the Nintendo 64's swan song. It was late in the system's cycle and it had one more thing left in it; a surprisingly excellent game. It turned out to be one of the best looking 5th Generation games as well. However, it is a game you either love or hate because for the Zelda series it's very untraditional.

Of course, there's the famous '3-Day System'. From the start of the game, it becomes clear that in 72 in-game hours, the moon will crash into the world and destroy everything. The moon is controlled by a seemingly spoiled and ignored little creature, who also jinxes multiple other things throughout the world. It turns out this "imp" is just a vassal, and he is controlled himself by a demon hidden inside a mask he stole, the titular 'Majora's Mask'. Link gains the ability to turn back time however to redo those last three days as many times as he sees fit. On the surface, a simple concept, but when you look further, the player would notice the game actually has a very deep story involving the implications of 'friendship', relations between people and the feeling of loneliness it could cause in an individual.

I feel it's the perfect follow-up to it's more famous predecessor, a game that takes a different style yet still obviously belongs side to side with the other. I remember television ads being aired when the original game was about to come out. In it, they mention the 72 hour time limit. My mother was certain they said '27' instead of '72' and you only had 27 hours, so we bet one Guilder (the currency here before the Euro). Naturally, I won.