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curl-6 said:

Dungeon designs in Skyward Sword were clever, but they were not signficantly more complex than those of Ocarina of Time back on N64. This kind of game design dates back to the mid 1990s and is not remotely demanding in the 21st century.

 

Complete rubbish, not only was the design better then OOTs such design is heavily demanding hence why you don't see it in many games at all even Zelda clones.