Oblivion is a shitty RPG:
- Terrible leveling system, defeating the purpose of an actualy Role-playing game. I would bet that Bethesda developers were just so lazy to figure out a real balance without resorting to this bad leveling design.
- Boring and generic aesthetics. Yes, the graphical prowess of Oblivion was good, and very eye-catching, but the artistical side was truly unsatisfying: The land consisted mainly of only 3 types: praeries, rocky and snowy; and the NPCs had disproportioned heads with their bodies and were undistinguishable(they all felt like they were in the same families). There were also no children.
- No real choices in the game. Most quests only gave you no choice on things; and whatever you did in the game world, nothing would matter except what you did in the main plot. You could kill 10000 NPC's and you would only need to pay a bounty...meh. Hell you couldn't even kill quest givers. Very unrewarding.
- The AI was below average. There were so many bugs and exploits you could make with NPC's that it hurt the believability in the game.
- Boring and uninteresting main plot and quests, with 90% of them required you to kill people, and almost none of them gave you any real choices.
- Terrible dialogues. Worst I've seen in an RPG.
- Boring and repetitive dungeons. They all felt the same.
There are more problems in Oblivion, but I only stated the main ones. Most people who actually liked Oblivion were either RPG newbies, or not RPG fans at all.







