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If Sony succeeds in pushing VR gaming into the mainstream audiences, I really a hope a new generation of motion controls for console gaming emerges that is acceptable to both mainstream and dedicated gamers. And I hope the industry then creates a traditional motion controller that is not gimmicky but fun to use even on the couch. I was really disappointed in Nintendo for dropping motion control with the Wii U for the Gamepad and failed to improve the Wii controller to be more suitable for dedicated gamers. Besides VR itself, there is nothing more immersive and comfortable than using the IR pointer for shooter games or shaking the controller gently to physically interact with objects in a game. Splatoon has shown gyro controls can work well in third person shooters but its just not the same as IR pointing and keyboard and mouse.  

For example, imagine if the Wii controller was changed to be as wide as an iPhone 5 so the A button would be replaced with the traditional ABXY buttons. And instead of the digital trigger button below, two trigger buttons like an analog ZR and a digital R button were there instead. Thie d-pad above the ABXY can be replaced with an analog stick as well since the small nunchuk controller could be bigger to fit a d-pad below its analog stick. This design solves the Wii controller and nunchuk's flaw of less buttons so dedicated gamers won't be afraid to use them and have easier access to  unintrusive motion controls like the gyroscope and IR pointing if they choose to use them. This controller may be intimidating for the mainstream audience that game mostly on smartphones and etc but Nintendo could always sell the old style Wii controller and nunchuck as well. 

This is how motion controls and its controller could be accepted by the mainstream and dedicated gamers but unfortunately motion controls seem to be a mobile exclusive input for the next few generations.