By using this site, you agree to our Privacy Policy and our Terms of Use. Close

After a month or two of no updates, i am finally back! Due to some unfortunate curcumstances and things preventing me from doing these updates, i was held back, however, since all those things are out of the way, i feel now is the time to get back to these! :) I will be starting from about where Cloudman left off with his last update, So without any more delay let us get on with it!

So yes, we are now back in Sylvarant, and we are of course all in one piece ( Wouldn't be too good if the main character died there ;) ) But now the gang focuses their attention on Mithos, and his/her safety. After a small amount of dispute, it is decided that Mithos will stay in Palmacosta in the meantime, while we go stop the Mana Cannon the Regegades told us. 

So yes, we are taken to where the Mana Cannon resides, an underwater ranch! It is indeed quite the spectacle, and the group swiftly get right to it! While a little tedious, i found the puzzles in this puzzle to be quite intriguing, and overall a lot of fun! So after finding and activating three switches, we unlock the door that leads us to the mastermind behind the Mana Cannon, and it seems he has gotten himself a Cruxis Crystal, certainly not what we were hoping for. He infuses himself with it and promply fights us. His moves did indeed deal a lot of damage, but with some block/attack strats, he was taken out! :D

However, before he is completely wiped, he activates the self-destruct button for the ranch ( Seriously, why are all these ranches equiped with this? ) and obviously we need to deactivate it. However, even Raine's expertise is unable to do this, but just at the right time Botta comes in to help, and allows us to get out. In spite of that, Botta is trapped and water starts to flood the room. The gang attempt to get him out of there, but it is no use. #BottaFeels T-T

So, continuing on, after the #BottaFeels moment, we discover that dragons have been let out of their cages, and we have to fend them off.....right after the boss fight. Luckily, with a potion or two, we survive and the dragons are taken care of. Just as a side note, this is one of the more annoying parts of Tales of Symphonia, throwing fairly strong enemies at you. It would be nice if we were able to heal up or something, and i was lucky i wasn't completely drained of health, but people who could've bearly survived would've gotten destroyed by that, and that means you have to do the whoole thing over. Honestly its a pretty odd design choice. 

So anyways, after that fight, Mithos comes and saves us, with the help of the flute he gave us, hooray! Oh, and a summon showing up. Anyways, we fly back to Palmacosta, where we do this and that, and we go back to the Renegade base to say what happened etc. So yes, we are now done with this play session! ...Or are we?

After this, i actually went and got the Fire and Wind summons, due to a certain little fluff of cloud doing it beforehand ;)

The Fire summon was easily the harder of the two, but each were dispatched of fairly quickly without too much struggle, and that allows us to break more mana links between Sylvarant and Tethe'alla!

So anyways, NOW we are done! I hope you enjoyed reading this, and i hope you read my next update! :)



 

NNID: b00moscone

Switch ID: SW-5475-6755-1986

3DS friend-Code: 4613-6380-5406

PSN: b00mosconi