Normchacho said:
In the first quarter of 2016, they launch the CV1. It has 1080 X 1200 pixels per eye, runs at 90 Hz, latency of 18 ms, and AMOLED screen, and positional tracking. |
But it's not 4k per eye at 120fps for $99! No effort!
Actually in 1991 it was up to 1024x768 already, unfortunately only at 15fps or so, plus it came with a whole pod and cost $50k to install.
The consumer version was 240x160 or someting for over $1000 at crap frame rate and not to forget huge.
Sure in another decade it will be 4k, with affordable computer hardware to provide the image at 120fps. Perhaps eye tracking will work by then solving the disconnect between vergence and accomodation, next to speeding up rendering tenfold with foveated rendering. Glasses should be smaller too. Maybe a breakthrough in battery technology will allow the thing to be lightweight and self powered for many hours.
Yet I didn't wait to watch tv until I had my flatscreen HDTV. I didn't wait to play 3D games until the ugly early stages were done. I didn't wait with playing computer games until it was socially acceptable. (Is it now for 30+ crowd?) Why wait with VR until the technology is perfected.
But sure, I had NVidia 3D shutter glasses in 1998 which I only used for a few months until I was done with stereoscopic 3D. Never felt inclined to go back. It's very possible that VR will have the same fate. Yet playing Descent 2 on a crappy second hand CRT projector in 320x240 with flickering glasses on my face, seeing those fire balls fly through the room, through the wall and beyond, that magical feeling is what I'm looking for. Hopefully this time it will last.







