| mountaindewslave said: its too expensive to do well a mainstream successfully done Virtual Reality gaming platform that actually SOMEWHAT achieves what its meant to do is very far off. even the models today that are somewhat in the right direction are incredibly expensive for a mainstream console like price for this it won't be likely for decades not to say that the technology isn't there or doesn't exist, but there isn't enough effort being put towards it to make the price point drop or the technology advance enough. things like military weaponry, tools to get resources better, even phones- those are continually advanced because there's such heavy demand for innovation unfortunately the interest in VR is too obscure for it to become an accessible standard anytime soon for the mass market |
What? In late 2012 Oculus launched the DK1. It had 640 X 800 pixels per eye, it runs at 60 Hz, latency of 60 ms, and no positional tracking.
In the first quarter of 2016, they launch the CV1. It has 1080 X 1200 pixels per eye, runs at 90 Hz, latency of 18 ms, and AMOLED screen, and positional tracking.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







