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SvennoJ said:
^ I had that too, turned out when they still play a role in the story they go to where their next story bit is instead.
Build a dog house to find the dog. I've only tried the patch for a few minutes so far, it would be nice if the pathing of companions improved. They do get stuck occasionally only to reappear after a loading screen.

The patch didn't improve the frame rate bug with tons of monitors, still heavy judder at 5 fps with 225 monitors connected to the power grid. Without them connected it still stutters at around 20 fps. (I used a glitch to circumvent size limits, yet my version of Sanctuary is now an easy way to see if performance noticeably improves)
Cabot quest follow up still doesn't work for me.


Yea i ended up finding him and havent had an issue since sending him away the first time thats why i didnt know if he was fixed. I really was just scavaging around not following a story at the beginning. So i had a million quests open and random story places open. So i couldnt find the damn dog for the life of me. And searching on redit a bunch of people had the same issue too. Eventually found him after progressing a bit in the story outside some plant. Still makes no since when it asks you where you want to send him.



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