Oblivion. Lets make a list (in no particular order).
- quick travel. Made the huge world feel tiny
- removal of past weapons types
- LOTR generic fantasy setting thats boring and predictable
- The oblivion gates (or whatever they were callled). It was fun the first time but they were all the same. I got to hate them very quickly.
- All the strange plant life/creatures were removed (making is generic as said above).
- No choice at all. You either do the quest or you don't. Absolutely no shades of grey.
- Horrible dialogue because it was so simplified (see planescape torment and fallout, they both had lots of richly detailed and well written dialogue that could branch in a number of directions.
- The fact that enemies level with you removes all sense of achievement from the game.
- The radiant AI was nothing special. It didn't live up to the hype.
- Removal of the houses from morrowind. Less politics and less choice from a macro scale.
- Absolutely boring fighters guild quests. (in my opinion).
- Very little racism (see morrowind, the dumner were extremely recist to outlanders, it gave morrowind a really gritty feel.
- Large expanses of the world where you had nothing to do (a problem for all elder scrolls games).
- No children in the game.
Im sure many poeple enjoyed oblivion. I'm not one of them. And that is why I feel bethesda can't make a great fallout game as their games are generic and simplified. Couple this with an inability to make risks or do anything controversial (which really fits in the fallout setting) I just don't think they'll be able to pull it off.
If they can then I'll be extremely surprised.







