Rath on 11 May 2008
| Kasz216 said: I don't like sandbox games that really have no consequences. From what i've heard Oblivion is much like Morrowind in that regard. I mean it's fun to kill random townspeople when your a werewolf or playing an evil character... but it's just weird that you can get away with it if you do it right, and basically nobody notices as their town slowly loses people and there is no reaction etc... and you can get out of almost anything just by paying a fine. |
That is another major issue. I think both games, but especially Oblivion (for some reason it was far more noticable), would have reaped great benefits from having more consequences for your actions.








