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Mummelmann said:
I love turn-based RPG's. I actually prefer them over real-time. But my favorite is the hybrid solution of games like Baldur's Gate; it gives complete control over combat and allows you to decide the flow of battle.

Yeah, that's pretty good system, though even with all the customizable pause flags I don't feel as much in control wih larger party and bigger area as in proper turned base...like say in Jagged Alliance 2, where there are interrupts to alleviate one-sidedness of usual turned-based systems.

Looking forward to see what inXile did with Numenera, one of the best things (IMO) was going turned-based.