If that's the timescale then financial viability is very much in doubt, which probably means neither will ever be a mainstream consumer device. However they can have use in entertainment, for instance AR being used in laser force arenas, so you are fighting monsters in the "real world". Similarly you might have VR arenas only obstacles are soft foam (to prevent injury but still act as physical barriers) that map to certain images of cover or terrain.
I like the concept of in home VR as entertainment, but being in home really limits the scope of its potential and I don;t see it having a whole lot of use aside from entertainment. I like the concept of in home AR for entertainment somewhat less than VR, but I think it has considerable potential for in home / private use outside of entertainment. So I think AR has better potential to become a mainstream consumer product because I think it has wider use.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







