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IIIIITHE1IIIII said:


Skyrim was the Ocarina of Time of the last console generation. I can't put into words how greatly I enjoyed exploring that world. No cutscenes, no mandatory linear path, no QTEs and no Navi/Fi or anything similar to hold your hand. It's simply an adventure game in its purest form.

A lot of people can't handle that.  They want the game to take their hand, lead them around, and to tell them what to do next.  They want the game to absolutely define the character they're playing and they want that world to revolve around that character.  Otherwise they stand there for awhile and say, "I'm bored, when is the next cutscene?"  Fallout/Elder Scrolls is for people with imagination who like to discover rather than follow a rail.