By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
DakonBlackblade said:
HoloDust said:
Hopefully there won't be heavily defined main character like Geralt, I prefer to see more of a 'create your own hero' approach to give it more choices and replayability.

Why ? So that the character may have no expression, be totaly souless and the story can be super badly written like in Fallout 4 and everybody will say its OK cause they got to "chose theyre own story" ? If its not a defined character go the Shepard/Inquisitor route, where the character was defined but you could change its apearence, otherwise its a recipe to deliver terrible storylines and uninteresing main characters.

Have you ever played old school tabletop RPG's at all?, because the majority of those require you to make up your own character, behaviour, backstory etc, everything to make you immersed in the game using your imagination, that's mostly how some western RPG's work like with Kingdom of Amalur, Fallout, Elder Scrolls etc. As far as we know CDPR hasn't given us a single defined character nor presented one that will represent the game or being part of the story which leads me to believe it's going to be like a Western table top style in which you make up your own character with traits and added details, different voices while still having the dialogue wheel.

The thing to also take not of is that some folk do like making up their own characters and in the recent case of Fallout 4, not all fans were happy with having their character talk since they used their imagination to add to the game to immerse themselves which again is part of tabletop RPG gaming which also happened to make it;s way into video games and is a legit thing, it's not a poor design choice or flaw either. Those that dislike silent characters are most likely going to have to put up with them or go with something else, Mass Effect has a new title coming so that can tide over fans of predefined characters with set voices.

I play tabletop all the time, in fact I was playing D&D 5th ed today morning with my long time group. The difference is, tabletop is organic, it doesnt have a set structure the DM makes the adventure and the story but he adapts it to how the players react and construct theyre characters. If I say I play a cleric that has gone mad after being possessed by a demonic entity, and now hes paranoid and thinks everyoen is possessed, the DM might actualy put someone possessed in a village and Id try to convinve my group that that person was under demonic influence, and no one would believe me and thered be lots of roleplay in the following interactions this storyline would provide.

A videogame, on the other hand, doesnt think, it has a set structure, and it also doesnt depend on your imagination, it needs to animate the character, when the character doesnt have a name, a face nor expressions he also doesnt have a purpose on the set world the game provides you, I could make my paranoid cleric backstory but Id never meet anything that would play on that backstory nor would my character even emote differently if he were to find a demon.

Fallout (3 and 4, never played 1 and 2 to say anythign) or Elder Scrolls (Oblivion and Skyrim, also never played the others) are agmes about visiting random places and killing stuf, ppl try to say theyre games were you make your own story but you dont, theres a set structure everyone follows and its not changeable, some sidequests you may do or not and a very poorly written and shallow main story. Mass Effect, Drgaon Age and Witcher on the other hand offer deep imersive experiences, even DA 2 wich is just lower quality than the others ofer an imersive story, cause they integrate you, the player, to the setting, other than offering you a souless main character that dont have much expression and is just a random dude on the world. You can shape your character to an extent, buts always withim the boundarys of the game, therefore if the character dont have a preset "skeleton" it feels like he isnt interacting with the world.

Just to conclude, its exactly because I play tabletop that I dont liek the completly no preset character creation type of game, I know the character Im creating will still be limited by the game and wont have a real purpose because the devs didnt give him one, I know how true character creation and development works from playing tabletop, devs cant fool me. Imagine how Final Fnatasy VII would feel if Cloud were a mute dude with no name, blank expressions and no backstory.