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Insidb said:
DonFerrari said:


Please explain sold like crap... because selling like crap for me is being very bellow expectations. Those games sold enough to generate sequels. Some games can be considered very sucessfull by their dev by selling 100k-250k while others need 6M. So you can't put selling like crap for all of them in the sale general ruler.

And yet you think all of them were bought by the same people... you can be sure that more than 20% of PS3 userbase were made of niche buyers.

Just look at games besides shooters in USA sold more on PS3 even if they were almost half of the X360 userbase. That should be enough proof to you that diversity were more important to PS fans than MS.

"Sold like crap" < 1.5M

Sales for major JRPGS' last mainline entries: MH-3.58, FFXIII-5.3, DQ:IX-5.8, NNK-1.46 (first entry), YK2-5.8, SO:LH-1.5, P0/A-9

I'll put the "greatest hits" definition for PS1, that started at over 150k sold... that is certainly a lot less than 1.5M so we can decide what is crap... maybe this guy think only 20 games a gen are worth anything and all the rest is garbage.

When Sony introduced the program for PlayStation in 1997, games could become Greatest Hits titles after selling at least 150,000 copies and being on the market for at least a year.[2] Minimum sales required eventually rose to 250,000.[3] When the program came to PlayStation 2 in 2002, games could become Greatest Hits titles after selling at least 400,000 copies and being on the market for at least 9 months

In 2006, Sony extended the Greatest Hits program to the PlayStation Portable.[5] To qualify, a title must be on the market for at least 9 months and have sold 250,000 copies or more. The Greatest Hits price for PlayStation Portable games typically begins at $19.99.

On July 28, 2008, the program was introduced on the PlayStation 3. A PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PlayStation 3 Greatest Hits titles currently sell at $29.99.

Since the PS4's release on November 15, 2013,[6] there have been four titles that have been named Greatest Hits for the PlayStation 4 with an as of yet unknown criteria for meeting the label.

 

So his criteria for crap is 3x bigger than Sony "Greatest Hits"... so anything that sells less than 10M must be very bad? He may not like any game on WiiU or X1 for the rest of the gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."