Normchacho said:
JMD said:
Ali_16x said:
JMD said:
Need to keep writing "LOL" every comment like a troll?
We have different interpretation of the phrases "low budget" and "big budget". Probably for the same reason you use the term "AAA" to refer to a game's expenditure - when "AAA" refers to something on a critical level. Ni No Kuni is a low budget game. I'm not saying its a tiny budget Indie game. I see it as Low, Medium, Big. It's low. To call it a "big" or even "medium" budget game would be to throw it into an enormous pool of vastly more expensive games. When you have games that costs 30-500 million, anything around 10 million is "low" in comparison to that.
"Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. "
Psst. All can be achieved in your standard Indie game. We don't have any dev cost figures so we can only speculate. The only thing we know for sure is that Bandai Namco said that the game was a "huge commerical success" after just reaching 0.7 million units sold, and when I read it, I thought to myself that this game couldn't of cost a lot to make then.
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So laughing really hard is trolling? I mean I was really surprised at how you could say games like GTA 5 are only AAA titles and I am seriously laughing just thinking about it.
Yeah, we do have different interpretations of big budget games, you seem to be the only one who thinks GTA 5 and games with $300 million plus budgets are AAA titles. I'm pretty sure you're the only one who thinks that on this forum. And I'm still truly baffled at how you're still comparing AAA games to GTA 5.
You can achieve that in your standard indie game? I haven't seen an indie that has hours of content, with amazing graphics, amazing graphics, great soundtrack and a great production value.
I'm not going to bother reading what you have to say on this topic because you're still comparing AAA titles to GTA 5.
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Keep trolling bro about how you're "seriously laughing". Notice how quickly you degenerate the convo? You're never going to have a good spirited debate with someone if you write LOL after every point. PS: I think the way you keep using the dorky, casual gamer term "AAA" is actually laughable. Some guy on a podcast said it a couple of times and you caught right on.
3x you say that I said "only GTA5 AAA" and yet I never said that once or anything close to saying that - soo uhh yeah. That's an abusrd statement and I never said that. Because you're a little troll, it suits your argument to make it out like that's what I said.
Do you think it's normal for a "big budget" game to become a "big success commericallly" after selling 700'000 units?
Yes you can't be bothered to talk to me, even though.. you talked to me first. Please do me a favour and don't talk to me. It'd make my day.
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Do you have a source for that? I tried looking it up but couldn't find anything. I did find that they had sold something like 700,000 units, but nothing about it being a big success.
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I'm searching now but can't find it. News about the sequel is clogging up google search and this quote was obscure, but made by Bandai Namco. I know they 100% said it because it was read out on IGN's Playstation Podcast a month after the game's release and I remember reacting to the quote as Ni No Kuni was my favourite game that year. It was along the lines of "We're very happy with how it's sold, especially in the West which we did not expect." and at that point it'd sold 0.7 million. And I remember thinking "wow this must've had a small budget for them to be happy with 0.7 million units sold in the first month" -- hence referring to Ni No Kuni as a low budget game. The same way NIS and Atlus games sell 0.5-1.0 million units but are profitable. But I can't produce the link so take that anecdote at whatever value you wish.