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ChichiriMuyo said:
First of all, the junction system is utter crap. You can break it so hard, so fast it's not even funny. My characters all had well over 3000 hp and OHKO'd most enemies before I even fought Edea. I like uber cahracters, but not that soon.  And this is different from abusing the Gem Box and Catscratch in FF6 or Final Attack in FF7?  Final Fantasy games are all stupidly easy except maybe the NES ones (although I'd argue it was only hard if you didn't spend a lifetime and a half grinding).

Worse still, the game actively encourages you not to play it. Gaining exp is bad. In fact, I'm sure many people found the game almost unbeatable because they overleveled. Stupidest leveling system ever.  I beat the game with level 99 characters my first time through who were level 99 before I even undertook the SeeD test.  The hardest fight in the game for a level 99 party isn't even the final boss, it's the Tonberry King.  You fail for clearly not knowing what you're talking about here.

Also, the characters are weak. Squall goes from pretty hard to like to still being pretty hard to like, yet he has a pretty significant change of attitude. If he were real, I wouldn't want anythign to do with him before or after that. And worse still, the change isn't gradual or sensible, it just sorta happens out of the blue. If you go past him, everyone else is pretty much an archetype taken to the limits, and so either people love the characters or they hate them, and there's not much middle ground. Even my favorite characters have traits that I can look at and say "yeah, I know why people might hate them."  I agree.  Laguna's development made up for most of Squall's deficiencies though IMO.

Then there's the story. It was pretty much hopeless. It started off fine enough, though hardly FF-like. Then it decends into pointless stupidity. The same orphanage? Save the girl from dying in space? Stop the missles? Blech. Nothing was original, and every aspect was done better by another game at some point in time, let alone what books can do for a story. Take for example the torture scene, which wasn't that good. In "Wizard's First Rule" the main character gets tortured, and the torture scenes there delivered. I didn't like Squall and wanted to see him really get tortured, and the most that happens is he gets shocked a few times. Richard (frome WFR) was tortured for days, or even weeks, and the way he got out of it wasn't anti-climactic like in FF8.  The story was okay up until near the end where it decided to completely stop making sense. 

Also, there wasn't a singular villain to despise. In VI you had Kefka and in VII you had Sephiroth. Both were pretty badass as in their own ways, and both did plenty of things that could lead the player to hate them. In FFVIII it kept switching. Often times the bad guy was just someone being possessed and you jsut sorta felt bad for them. And then when you finally do come across the villain, there's not much oomph to it. There was no time to build a hatred, and winning didn't leave a sense of fulfillment.  Well for part of the game there was Edea and then... Yeah, that's a definite fault.

So it didn't play well, the story was weak, the characters were simply archetypes personified, and it didn't deliver on any of the promise it had. What's there to like, really? There are dozens of RPGs that surpassed FF8 in any given aspect a player may care about, and there are a handful that easily surpass it in every aspect.  It did play well, the system was interesting minus the whole magic being useless part.  The story was pretty good for most of the game and Laguna's side of it was terrific.  


Some of your criticism is valid, but some is just nonsense.